![]() ![]() This helps in quickly locating fixes (waypoints) and inserting them quickly into the FMS flightplan and building up your route very easily.Ī nice point is that hard turns (say 90º to approaches) are rendered correctly for the turn and the FMS looks far better on the navigation display as the route is fully outlined. One big bonus now is that you can use the local map on the same screen as the FMS pop-out panel. ![]() Otherwise it is a quite powerful system with SID/STAR, RNAV and Air Routes built-in with DIR (Direct-To) functionality as well. There are no aircraft preferences of that particular aircraft that this FMS is installed in (except for CLB, CRZ & DES speeds/altitudes) and it uses the same standard X-Plane navigational data that is installed for the current GNS340/350 GPS. It is first to be noted on this default FMS is that it is just a GPS navigator. The biggest quick change to the Challenger is the insertion of the new default FMS (Flight Management System). With the plugin installed the corrected liveries do show, but if like me you have a large collection of 3rd party liveries for the C300 then you just get the ? mark instead of the visual livery. But many areas that should be only textured are in fact shiny and they don't look realistic, and yet in other aircraft I have tried in X-Plane11 like my Carenado Bonanza the same textures look amazing even at this early stage. So overall the changes within the aircraft look quite different (again I will note that this is really far to early to say this is what X-Plane11 will be finally like, but to just note the areas that are affected). ![]() Internally the changes are even more dramatic.Ī lot of the Challenger's panels are now very glossy and there is a very greyed or darkened out appearance to many of the areas, the striking lighting is very poor in resolution, so it is good effect, but spoiled by the poor resolution of the reflective areas and this is especially evident from the side views across the cabin. We are used to the glossy exterior of the Challenger 300 because of the built-in transparency plugin, but it is noted the plugin has been dialed down a little, what is very evident is the sharp dramatic contrast of the lighting in X-Plane11 and that is even more highlighted by the high gamma (bright) background. One it affects the landing gear (and doors), transparency (more notable here because the Challenger 300 uses a 3rd party transparency plugin), certain textures are affected, different sound system, lighting, and the new style icons for that wizz-bang new interface and all those items are on the surface, as underneath there is a small list of items to comply to that are hidden in the aircraft (.acf) file.Ī note is required here in that I really doubt that any aircraft that is compliant to the new X-Plane11 standards will be able to be used in X-Plane10, and in fact as the download shows for the CRJ-200 there are now two files to choose from in a X-Plane10 version and an X-Plane11 version, that will either double your downloads or if your need to chose one simulator version over the other. The change to X-Plane11 hits on a few different areas. That list includes a few surprises, but also notes what is required to be X-Plane11 compliant. Generated new style icons for default liveries Fixed APU not working when "Start with engines running" option is selected Added clickzones to 3d cockpit for new FMC He posted a quick compatibility "patch" ( cl300_xp11_comp_patch_1_0.zip) that has to be distributed within the main root folder of the aircraft to the various folders that require the changes. The other approach with JROLLON (CRJ-200) is to do a full download of the entire aircraft package and both systems have their bonuses and negatives.ĭdenn is always very fast to issue updates whenever any changes to X-Plane versions and updates appear, and he didn't disappoint here either. There are two approaches as shown here with the Ddenn (Challenger 300) approach in just issuing a quick "patch" to which you replace the various components within the aircraft's main file folders. No doubt most developers will want to make their aircraft X-Plane11 compliant as quickly as possible, but you can go too fast before the simulator is really sorted at best. In most cases this article is out of date before it hits the site, but it does show what to expect from X-Plane11 as we transfer over our aircraft from X-Plane10 to the newer X-Plane11. This article is a quick look at the first payware aircraft to be adjusted for X-Plane11, they are the Challenger 300 by Ddenn and the CRJ-200 by JROLLON.Īdjusted is the word here, and to also note that this article is based on the X-Plane11 beta version v1.0 so it a lot will change with a few more updates from Laminar and expect more changes to any aircraft being released as updated to X-Plane11, certainly this year. X-Plane11 - First Conversions Challenger 300 and CRJ-200 ![]()
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